Enhancing New World PvP: Innovative Ideas

I apologize if these topics have been previously discussed, as I’m a returning player. I invested roughly 400 hours into the game up until a little after the Brimstone update. While I hadn’t delved too deeply into PvP during my previous playtime, I found it somewhat repetitive. With the new expansion, I’ve finally been able to assemble a decent PvP set and explore this facet of the game. However, some elements of New World PvP could be improved, and I’d like to propose a couple of ideas to enhance the experience.

Idea 1: PvP Resource Zones

It’s widely acknowledged how tedious farming tier 5 materials (e.g., wirefiber, ironwood, mytrhil, etc.) can be. To address this, I suggest introducing 2-3 unclaimable zones around the map, accessible only to players who are PvP-flagged. These zones would allow 5-man groups, and players from all factions could engage in combat within them, with the primary objective of farming these valuable materials. However, while inside these zones, anything collected would be lost upon death. This concept could lead to intriguing battles and offer an alternative method for players to obtain PvP track rewards, New World gold coins and materials if they manage to survive the fights.

Idea 2: PvP Combat Zones

This is a simplified variation of the first idea, focusing more on combat. It would involve the same zones and group limitations, requiring players to be PvP-flagged. However, instead of gathering nodes, players would be rewarded with these materials upon defeating their opponents. Progress in the PvP track would also be granted for each victory, encouraging players to engage in open-world PvP.

These ideas aim to infuse the open world with more PvP encounters and provide additional options for earning PvP track rewards, as opposed to the often underwhelming gear received from caches. Given that many players have a strong PvP orientation, these concepts would allow them to access farmable materials without having to wait for node respawns in caves for extended periods. The risk of losing everything in these zones would help prevent the ideas from becoming overpowered.

It’s evident that Amazon Game Studios (AGS) has invested significant effort in the game’s map design, making it an excellent opportunity to incorporate PvP zones. Additionally, AGS could introduce periodic events in these zones, perhaps on an hourly basis, to further incentivize players to participate in PvP battles. While these are detailed proposals, I believe there is substantial potential for AGS to explore these avenues for improving the New World PvP experience. Please feel free to identify any shortcomings in these ideas or contribute additional suggestions to further enhance the game.

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I admire their willingness to tackle the tough issues

I admire their willingness to tackle the tough issues, even if they didn’t fully address all the questions during the Q&A. It gives me hope that they are at least aware of the critical problems and have them on their radar.

It was reassuring to see them acknowledge the shortcomings in various areas:

  • The underwhelming state of the Sorcerer and Barbarian classes.
  • The inadequate inventory space.
  • The gold cost penalty for trying out new builds.
  • The widespread power reduction without proper balancing.
  • The bugged resistances causing issues.
  • The frustration of being locked in CC and dying.

While immediate fixes weren’t announced, the fact that they communicated about these issues is appreciated, considering the lack of communication in the past.

Moreover, they made a significant change to their core philosophies, indicating a commitment to improvement. They now plan to allow overpowered builds to coexist until they provide several viable and enjoyable alternatives.

This approach is fair, as it aims to bring powerful builds down while uplifting weaker ones, achieving a more balanced landscape for different playstyles. The previous problem was that they focused on reducing the power of strong builds without addressing the weaknesses of others. The change in guiding principles suggests they recognize this and are working towards a better balance in the future.

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